Travelers Navigation
A location-based dystopian exploration game where the real world becomes a field map of relics, caches, outposts, factions, gear, and player encounters.
Explore the field or sponsor a safe public destination.Enter TravelersRayleway Digital is building one location-powered game and two practical business tools—then improving them with the people who actually use them.
Travelers Navigation turns public places into a dystopian field network. Locate relic signals, open caches, develop equipment, choose a faction, encounter other players, and leave a history on the map.
Each product works on its own. The Point and Got You also form a connected local commerce workflow.
A location-based dystopian exploration game where the real world becomes a field map of relics, caches, outposts, factions, gear, and player encounters.
Explore the field or sponsor a safe public destination.Enter TravelersA focused, installable point-of-sale register for products, barcode lookup, tax, cash or external-card records, sales sheets, and inventory handoff.
Join the pilot and test a faster daily checkout workflow.Try The PointPractical inventory control for SKUs, barcodes, locations, stock movements, reorder warnings, valuation, and automatic reconciliation with The Point.
Load the demo catalog and test the commerce bridge.Try Got YouWe are opening a small first wave so support stays personal and every response can influence the build.
Shops and public-facing organizations can apply for a time-boxed sponsored outpost, mission, offer, or reward. Every placement is reviewed for safety, fit, schedule, and exposure limits before anything goes live.
Ask about a field placement →Test The Point with a realistic product catalog, barcode search, tax calculation, sales history, and a clean handoff to inventory—without collecting card numbers.
Request a Point pilot →Load Got You with ready-made demo inventory, test receiving and issuing, and reconcile sales from The Point before considering your own catalog.
Request a Got You pilot →Transparent by design: partnership inquiries do not activate a placement or charge a fee. We review the location and campaign together first.
Ship a focused version that solves one real job before adding layers.
Show what works, what is experimental, and what still needs proof.
Turn tester and partner feedback into visible product decisions.
Add pricing, subscriptions, teams, and integrations after the core holds up.
The product begins with exploration and grows toward social encounters, player history, events, and partner-supported destinations.
A product sold at the register can flow into the inventory ledger for reconciliation without forcing a cloud account into the first pilot.
We use small test windows so feedback is read, answered, and reflected in the next release.
Release notes, field-test invitations, pilot windows, and product decisions from the studio.
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Read update →Choose the product that fits you: playtest Travelers, pilot a commerce tool, or ask about a location partnership.
A request starts a conversation. It does not create a subscription, activate advertising, or charge anything.